Role

Project Manager

Skills and Tasks

Visual Design

Interaction Design

User Testing

User Research

Tools

Figma

Duration

10 Weeks, Spring 2025

Team

Andrea Da Silva / UI Lead

Nikki Hahn / Illustration and Exterior Lead

Alana Watts / Branding and Visual Lead

Austin De Nijs / Animation and Interior Lead

Disney's Future In-Park Transportation Experience

DreamLine is a compact, self-driving, electric vehicle designed to enhance the in-park experience at Disney. Equipped with climate-controlled seating and an interactive table, it helps guests navigate, rest, and enjoy entertainment, dining, and shopping on the go. Personalization features and thoughtful accessibility make it a restful way for families to move through the park, empowering longer and more joyful visits.

My Role

As Project Manager, I ensured we met all deadlines, delegated tasks based on strengths and goals, mentored teammates in UX and visual design, and fostered a collaborative environment.

Within the production of Dreamline, my main focus was on the map and dining widgets for the interactive table. I explored designs from paper prototyping to high-fidelity UI, and created a map prototype to test how users will control and guide the vehicle.

Additionally, I actively contributed to research by interviewing and surveying Disney guests to ground our design in real needs.

Overview

Choose a DreamLine pod completely themed after your favorite Disney character, from the exterior to the interactive table interface.

Choose a DreamLine pod completely themed after your favorite Disney character, from the exterior to the interactive table interface.

Choose a DreamLine pod completely themed after your favorite Disney character, from the exterior to the interactive table interface.

Relax between park activities in DreamLine's themed interior.

The center of the Dreamline experience, the interactive table, lets you plan your route, shop online, and get entertainment while you ride.

Research

Lets Be Honest, Exploring Theme Parks Can Be Exhausting

Lets Be Honest, Exploring Theme Parks Can Be Exhausting

Lets Be Honest, Exploring Theme Parks Can Be Exhausting

Long walks, intense heat, overwhelming crowds, and the pressure to make the most of every moment often turns what should be a day of fun and connection into an experience marked by exhaustion and frustration.

Long walks, intense heat, overwhelming crowds, and the pressure to make the most of every moment often turns what should be a day of fun and connection into an experience marked by exhaustion and frustration.

Long walks, intense heat, overwhelming crowds, and the pressure to make the most of every moment often turns what should be a day of fun and connection into an experience marked by exhaustion and frustration.

  • @121uy

    at Reddit

    Both my wife’s parents don’t walk well and refused to get an ECV. Walking around the park took forever and the kids were kids and kept whinnying. By the end of the day they were all in PAIN.

  • @_disney_adult_

    at Reddit

    Even for perfectly healthy people with no mobility issues Disney parks are A TON of walking.

  • @user_034

    at Disboards

    I will start “training” about a year before the trip and get myself up to 5 miles a day if I can per walking session.

  • @Mouseketeer

    at Disboards

    Any tips on how to cope with Disney walking and not die while trying?

  • @Mouseketeer

    at Disboards

    Any tips on how to cope with Disney walking and not die while trying?

  • @efisher

    at Disboards

    We have little ones, and after a long day at the parks, their little legs get extremely tired.

  • @121uy

    at Reddit

    Both my wife’s parents don’t walk well and refused to get an ECV. Walking around the park took forever and the kids were kids and kept whinnying. By the end of the day they were all in PAIN.

  • @_disney_adult_

    at Reddit

    Even for perfectly healthy people with no mobility issues Disney parks are A TON of walking.

  • @user_034

    at Disboards

    I will start “training” about a year before the trip and get myself up to 5 miles a day if I can per walking session.

  • @Mouseketeer

    at Disboards

    Any tips on how to cope with Disney walking and not die while trying?

  • @Mouseketeer

    at Disboards

    Any tips on how to cope with Disney walking and not die while trying?

  • @efisher

    at Disboards

    We have little ones, and after a long day at the parks, their little legs get extremely tired.

  • @Unknow

    at Gwapodiatry

    Bring a pencil in your luggage (one with ridges is even better). In your hotel room after the parks, place the pencil under each foot and roll it back and forth.

  • @_disney_adult_

    at Reddit

    I’m a perfectly healthy and capable mid 30’s adult and that night the walk from the park to the bus was a killer.

  • @shannon_0034

    at Reddit

    The hardest part of Disney world is the constant pounding on the concrete. Find some magnificent shoes if you want to survive.

  • @CaiomheSkeever

    at Reddit

    I figure I need to get my butt in gear if I'm going to have any hopes of enjoying this trip.

  • @user_034

    at Disboards

    Take Advil before you leave for the day, trust me.

  • @_disney_adult_

    at Reddit

    Anyone has any tips on how I can navigate my park days with my older mom that has some hip problems? Would she be even able to enjoy?

  • @Unknow

    at Gwapodiatry

    Bring a pencil in your luggage (one with ridges is even better). In your hotel room after the parks, place the pencil under each foot and roll it back and forth.

  • @_disney_adult_

    at Reddit

    I’m a perfectly healthy and capable mid 30’s adult and that night the walk from the park to the bus was a killer.

  • @shannon_0034

    at Reddit

    The hardest part of Disney world is the constant pounding on the concrete. Find some magnificent shoes if you want to survive.

  • @CaiomheSkeever

    at Reddit

    I figure I need to get my butt in gear if I'm going to have any hopes of enjoying this trip.

  • @user_034

    at Disboards

    Take Advil before you leave for the day, trust me.

  • @_disney_adult_

    at Reddit

    Anyone has any tips on how I can navigate my park days with my older mom that has some hip problems? Would she be even able to enjoy?

Surveying Families To Uncover Their Disney Experience

We surveyed 129 recent Disney visitors, with a focus on families with young children and those with mobility challenges.

83/129

Claimed feeling extremely tired often or all the time.

43%

Want In-Park Transportation Options

38%

Unsatisfied With Current Transporation

57%

Unable to Find Shade

40%

Had Difficulty Navigating

83/129

Claimed feeling extremely tired often or all the time.

43%

Want In-Park Transportation Options

38%

Unsatisfied With Current Transporation

57%

Unable to Find Shade

40%

Had Difficulty Navigating

Interviews To Understand Individual Experiences

Eight in-depth interviews revealed that kids often feel overwhelmed by the heat and the amount of walking, parents struggle to balance group needs, and older adults found it difficult to keep up with the group and find shaded rest areas.

On-Site Research at Disney

Our team visited Animal Kingdom, Disney’s largest park, and conducted impromptu interviews and ethnographic studies.

Interview Insights With Guests At The Park

We talked to people waiting in lines and resting in the shade to ask about their experience and if the heat and extensive walking caused exhaustion. While half who we asked were not strongly affected, we found older guests and large groups had the most difficulties.

“My dad’s on a scooter and we keep getting separated”

“My dad’s on a scooter and we keep getting separated”

“We wanted to check out the merch but didn’t want to waste time…”

“We wanted to check out the merch but didn’t want to waste time…”

“I’m a walker so I have no problems, but other members of my family need to take breaks”.

“I’m a walker so I have no problems, but other members of my family need to take breaks”.

“I am not tired at all because of my mobility bike. Everything here is perfect”.

“I am not tired at all because of my mobility bike. Everything here is perfect”.

“I get tired from walking but I have to power through to keep up”.

“I get tired from walking but I have to power through to keep up”.

‘There are strollers everywhere! It’s like we’re in a parking lot’

‘There are strollers everywhere! It’s like we’re in a parking lot’

“Managing a large group of kids can be difficult”.

“Managing a large group of kids can be difficult”.

“My dad’s on a scooter and we keep getting separated”

“We wanted to check out the merch but didn’t want to waste time…”

“I’m a walker so I have no problems, but other members of my family need to take breaks”.

“I am not tired at all because of my mobility bike. Everything here is perfect”.

“I get tired from walking but I have to power through to keep up”.

‘There are strollers everywhere! It’s like we’re in a parking lot’

“Managing a large group of kids can be difficult”.

Five Major Problem Areas

Solution

A Mobile Disney Experience

Based on our insights, we designed DreamLine, a themed, family-sized, self-driving electric vehicle that offers guests a restful, immersive way to travel through the park. It features climate-controlled, shaded seating and an interactive table for planning, shopping, dining, and entertainment.

Compact Self-Driving Electric Vehicle

The size of a golf cart, and travels at walking speed on dedicated lanes within the park.

Themed Around Favorite Character

An experience themed around the guest's favorite Disney character.

Comfortable, Climate Controlled Interior.

Private space to cool off with comfortable seating for 4 to 6 guests.

Built-In Storage

Storage for bags and strollers underneath the seat.

Comfortable, Climate Controlled Interior.

Private space to cool off with comfortable seating for 4 to 6 guests.

Wheelchair Accessible

Removable seats and ramps for wheelchairs.

Panoramic Windows

Allows guests to continue experiencing the park's atmosphere while en-route.

Built-In Storage

Storage for bags and strollers underneath the seat.

Interactive Table

Featuring park maps, scheduling tools, car controls, and entertainment.

AI-Powered Planning

Helps guests optimize their park route and reach attractions with the lowest wait-times.

Entertainment

Movies, songs, games, shopping, and dining features enhance the park experience.

Entertainment

Movies, songs, games, shopping, and dining features enhance the park experience.

Validating Demand

To gauge interest in this solution, we surveyed 87 members of our target audience. These results confirm that there is a strong demand for an accessible, enjoyable way to move through the park.

64/87

Interested in using the vehicle.

42/87

Find the vehicle helpful.

Ensuring Safety

Ensuring Safety

Ensuring Safety

Our survey revealed concerns about safety in a crowded theme-park setting. DreamLine vehicles solve those concerns with dedicated lanes, advanced safety features, and maintaining a limited fleet.

Our survey revealed concerns about safety in a crowded theme-park setting. DreamLine vehicles solve those concerns with dedicated lanes, advanced safety features, and maintaining a limited fleet.

Our survey revealed concerns about safety in a crowded theme-park setting. DreamLine vehicles solve those concerns with dedicated lanes, advanced safety features, and maintaining a limited fleet.

Dedicated Lanes

For the DreamLine to seamlessly navigate around the parks.

Limited Fleet
Limited
Fleet

To preserve the park’s atmosphere and avoid turning Disney into a highway.

Advanced Safety

To detect people and objects, move at walking speeds, and avoid collisions. Seatbelts and emergency stop buttons provide guests with reassurance and control.

To detect people and objects, move at walking speeds, and avoid collisions.

Interactive Table

The Heart of the DreamLine

Giving guests full control of their park journey, and the ability to plan routes, shop, order food, and enjoy entertainment in one seamless, themed interface. Real-time AI-generated routes optimize for preferences, wait times, and walking distance, enhancing accessibility and enjoyment for all.

Free-Form Interaction Design

Free-Form Interaction Design

An exciting challenge to solve was that the UI had to be especially flexible, as guests are seated on either side of the table, potentially with different objectives. Our team had to solve for orientation, screen sharing, and multi-widget functionality. We designed a fluid, customizable interface that lets guests interact with individual widgets independently or collaboratively.

An exciting challenge to solve was that the UI had to be especially flexible, as guests are seated on either side of the table, potentially with different objectives. Our team had to solve for orientation, screen sharing, and multi-widget functionality. We designed a fluid, customizable interface that lets guests interact with individual widgets independently or collaboratively.

Paper Prototyping

To explore free-form interaction patterns, we began with paper prototyping. This helped us refine the design, scale, and layout of widgets, and explore how physical interactions would translate across a horizontal surface.

UI Iterations and Developing A Visual Identity

UI Iterations and Developing A Visual Identity

We jumped into Figma to begin developing the table’s visual identity. This required extensive iteration. Initially, we drew UI inspiration from popular platforms to align with guest's mental models (such as Disney+ for entertainment and Spotify for music). My focus was on the Food and Map UI.

We jumped into Figma to begin developing the table’s visual identity. This required extensive iteration. Initially, we drew UI inspiration from popular platforms to align with guest's mental models (such as Disney+ for entertainment and Spotify for music). My focus was on the Food and Map UI.

Not Looking Consistent…

Our approach of modeling our UI from existing platforms quickly revealed an issue: each interface looked different and had their own navigation and in-depth features.

Aligning Our Visual Styles

We stripped down each feature for our interactive table to its essentials, created a visual moodboard for inspiration, and created style guides to ensure visual cohesion.

Mid Fidelity UI

High Fidelity UI

Evolution

Testing The Interactive Table With A Projector

We projected the UI design onto a tabletop for interactive testing. Participants navigated the interface in real time, opening widgets, scaling them, passing them across the table, and rotating or interacting with them independently. Feedback from testers confirmed the system’s intuitiveness and the delight of its features.

Testing The Map Prototype

Further rigorous testing focused on the map feature, one of the most complex flows. Testers found the map to be intuitive and flexible to their needs, allowing them to easily understand, rearrange, and start their route. Only minor feedback was advised, such as increasing touch targets and text sizes.

Car Development

Golf Cart Size Vehicle

After visiting Disney, we took a stop at The Villages, Florida, we became inspired by how compact golf carts serve as a primary mode of transport. We envisioned a similar form factor adapted for Disney, so we observed various types of golf cart’s scale, form, and seating arrangements. This experience helped us better visualize and understand the design considerations for our project.

After visiting Disney, we took a stop at The Villages, Florida, we became inspired by how compact golf carts serve as a primary mode of transport. We envisioned a similar form factor adapted for Disney, so we observed various types of golf cart’s scale, form, and seating arrangements. This experience helped us better visualize and understand the design considerations for our project.

After visiting Disney, we took a stop at The Villages, Florida, we became inspired by how compact golf carts serve as a primary mode of transport. We envisioned a similar form factor adapted for Disney, so we observed various types of golf cart’s scale, form, and seating arrangements. This experience helped us better visualize and understand the design considerations for our project.

Creating The Pod Design

We aimed to create a compact pod with an exterior design that seamlessly integrates into the Disney park environment. We drew inspiration not only from beloved characters but also from the worlds they inhabit and the surrounding landscape. While evoking a sense of magic and nostalgia, the vehicle’s sleek, futuristic form reflects the innovation of an autonomous EV, capturing both the wonder of Disney and the forward-thinking spirit of the park’s future.

Integration Into Disney

“CEO Bob Iger committed $60B to a 10-year expansion of Walt Disney World, including new attractions and park redesigns”.

Orlando Weekly

With the company investment to expand the park experience, there is an opportunity to invest in infrastructure updates, such as DreamLine lanes, charging docks, and themed integration points.

Dedicated Lanes

For the DreamLine to seamlessly navigate around the parks.

Charging Stations

Readily available within the parks for each DreamLine to easily recharge.

Parking Zones

Throughout the park to ensure any DreamLine has a place to stop.

Benefits

New Market Of Visitors

It makes the Disney experience more inclusive for people with limited mobility, young children, and older guests who before may have chosen not to come to Disney due to the physical strain.

Increasing Park Dwell Time

Reduces physical strain empowers families to stay connected, relaxed, and joyful, opening the door for longer, more fulfilling visits.

Increases In-Park Spending

Onboard access to food ordering, shopping, and special events may boost in-park spending, while improving guest satisfaction and retention.

Creates New Monetization Opportunities

Opens up upsell tiers for themed pods, exclusive character designs, in-app experiences, and parade participation.

Strengthens the Disney Brand Promise

Reinforces Disney’s reputation as a leader in magical, inclusive, and innovative experiences.

Extends Storytelling Beyond Rides

Transforms transportation into another touchpoint for IP engagement, with themed characters, games, and immersive content.

Meet The Dream Team

This team was incredibly driven, curious, and excited to create something truly magical. Click on their photos to see their portfolios!

Alana Watts

Branding/Visual Lead

Austin De Nijs

Animation/Modeling Lead

Andrea Da Silva

UI Lead

Nikki Hahn

Illustration/Exterior Lead

Kara Rivenbark

Interaction Designer

Alana Watts

Branding/Visual Lead

Austin De Nijs

Animation/Modeling Lead

Andrea Da Silva

UI Lead

Nikki Hahn

Illustration/Exterior Lead

Kara Rivenbark

Interaction Designer

Alana Watts

Branding/Visual Lead

Austin De Nijs

Animation/Modeling Lead

Andrea Da Silva

UI Lead

Nikki Hahn

Illustration/Exterior Lead

Kara Rivenbark

Interaction Designer

KARA RIVENBARK

KARA RIVENBARK

KARA RIVENBARK

Create a free website with Framer, the website builder loved by startups, designers and agencies.